Saturday, October 22, 2016

Bouncy Bullet Game Development and Alpha

This month in my Game Design class we have been tasked with creating a simple game in GameMaker.

We got paired up in the class with another student, one was to be an art student and the other a programming student. Each student in the group was also given the title of either producer or designer, where designers try to work on the overall game feel and play while producers are concentrated on the due dates being met and work being done on time.

My role was to be the programming designer and my partner the artistic producer.

The game mechanics for the most part were my idea. I thought it would be cool to make a 2-D platformer with bullets that randomly bounced off the walls of the map. Making the game was extremely fun, and I kept finding myself spending hours on the development.

My partner came up with the design for all of the characters, items, platforms, and ground of the game.

Here is a link to the .exe of our Game: Bouncy Bullet

For the alpha version of our game, our main question for users is: how do you feel about the use of only one bullet and the bullet physics?

Many of our peers in the class said that it was quite difficult to see the bullet, and making the bullet more visible would help gameplay. I agree with this completely and plan to make improvements on this by adding a outline to the bullet.
Some said they disliked the speed of the bullet, but I feel this adds to the difficulty of the game.
Screen Shot from Game Alpha

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