Monday, November 28, 2016

Final Project for Game Design Class, Run N' Gun Game

Final Game Idea and Formation:

For my final project in my game design class here at SJSU, I wanted to make a game that had similar mechanics and art to one of my favorite arcade games Metal Slug. After finding a partner for the project, who was also a programmer, we were left with no artist and had to rely on free online sources for sprites.

Visual Design of Game: 

I was able to find some royalty free sprites here (gameart2d.com). Since our team did not have an artist to make pixel art similar to Metal Slug,  I decided that these sprites would make due for the project with the time we had to complete. With these sprites I had to make certain modifications in photoshop, to make sure I had animations for all movements not included for the sprite. Based on the sprites, I decided on the title for the game Robot Assasin: Cat & Dog Onslaught.

Game Mechanics and Enemies:

This Run N' Gun style platformer allows the player to control a robot, who's objective is to kill/destroy all the kittens and puppies on the map. The mechanics for the main player include walking/running, jumping/double jumping, and shooting(aiming straight/up/down)/melee attacking. Throughout the levels, there will be power-ups and/or extra weapons for the player to pick up and use for a limited amount of time/ammo. Enemies walk back and forth on platforms, some will fall off platforms, and others will attack the player. There will be enemy creation buildings later, that continuously create units until they are destroyed. There will also be a boss at the end that will be more difficult to defeat than the creation buildings or attacking enemies.

Here is a First Draft of the Game Robot Assasin: Cat & Dog Onslaught.

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