My game studies class (CS 108 at SJSU) has taught me about understanding how games are made, how games work(Mechanic/Dynamics/Aesthetics), and how to better analyze games in depth and in a more academic or scientific way. It was very interesting to see how games are developed from start to end by various developers, and how to tackle making a game myself.
Throughout the course, I was able to create a prototype paper-based board game and two different video games using GameMaker: Studio(Bouncy Bullet and Robot Assassin: Puppy & Kitten OnSlaught). Working on these projects gave me insight into the difficulties of creating a game, as well as the creative freedom and expression that it allows. It was enjoyable to build these games from the bottom up and to get an idea of how other games may have come together.
The material we learned was about game studies and design, and all seem to connect very well. The material led up to us being able to create some really cool and interesting games.
Throughout the course, I was able to "read about games, write about games, play games, and design games" and got a better perspective for game design.
No comments:
Post a Comment